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Halo infinite beta1/22/2024 Teaming up on enemies, working together, or just even criss-crossing the terrain together feels natural and fun much like it would in any previous Halo title before - and perhaps even more so, as crossing the larger swathes of terrain this game has is a bit lonely in single-player, but actually enjoyable in a co-op setting when one person can be in the gunner seat of a warthog and the other in the driver seat, for example. Sticking close to one another and clearing objectives together at the same time is immensely satisfying. The end result is that freedom is curtailed, but the fireteam is kept together, essentially forcing a focus on the next target.Ī closer look at the Halo Infinite campaign co-op test flight, currently in progress and ending on August 1st. Once too far apart, the player furthest away from the next objective is auto-killed, spawning closer to his counterpart. This is roughly defined as a maximum distance of 300 metres between players, with warnings starting to kick in at around the 250m metre mark. Obviously, this changes in the open world simply because it has to, with 343 setting up what it calls an Area of Operation - or AOO. With that in mind, I never felt that the game was artificially keeping us closer together, it felt like a classic Halo co-op experience. These are entirely linear in nature and 343's strategy in keeping players together is simple: there are certain 'points of no return' - such as passing a door that permanently closes behind you, or kicking off a new cutscene, that reset the positioning for all players. 343's solutions are constrictive - but they do work - and overall impressions are favourable.įirst impressions suggest a co-op experience close in nature to those that have gone before - but only because of the nature of the opening brace of campaign chapters. After all, Halo has transitioned from a linear shooter into an open world experience, with a vast degree of freedom for the player - and the notion that up to four players can travel the map doing whatever they please wouldn't really make sense. This is a crucial feature for a Halo title, desperately missed on the game's debut - and clearly a challenge for the developer. Seven months after launch, Halo Infinite continues to evolve with 343 Industries embarking on an extended beta testing period for campaign co-op.
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